) In other words, if they have 10 cruisers with 2 pd weapons each, and you have 20 corvettes with one missile each, you are not going to do so well. - Medium to Titanic autocannons. For instance, by finding the delta area and completing at least some of the events there. Are the ancient shields and weapons working? There's a bug, just wondering which one it is, the ancient shields say +750 shields and an additional +450 from my. Fallen Empires are not to be trifled with in Stellaris. Stellaris: Stellaris: Reborn Ii (3/4) Comments. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. for making StarNet AI and allowing me to use it -tommythunderbolt for additional sound files -LeethalGambits's Stargate weapons with sound and more -SoG-Geongeon's Stargate Emblems Pack. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Archaeological Site. Ancient Cache of Technology and precursor ships. The multipliers are different, so sometimes the ancient stuff is better than other weapons. 418K Members. In that case, a fantastic and straightforward alternative is the Neutron Sweep, which eliminates all pops on the planet in one fell swoop. It's faster fire rate, greater armor damage, and potential Archaeo-Engineer bonus make it stronger than the Perdition beam. 7. op manually modded the game to overflow that cap and set it to 200%, op broke the game and now ships cant hit each other bc evasion can go too high. The only guaranteed anomalies are the ones in non-randomly created systems at galaxy generation, which I think are all from Distant Stars and Ancient Relics. They use picket behavior and have 1500 Hull, 140 base. Technologies . For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Stellaris: Leviathans story pack feature breakdown by Stellaris' game director Martin "Wiz" Anward. Weapons that eject destructive balls of high-energy plasma at targets. Caravaneers. but the issue with missing weapons should at least be fixed) Self service: If you wan. For defensive posturing, the hangar module is the best due to its arbitrarily high threat count. (This is my personal opinion on the end game) once you start hitting your repeatable tech; pick one class of weapon to invest in. - Small weapons are good against corvettes, and okay against destroyers. Asgard – Asgard Beam. Also depending on their ethics or AI personalities they prefer certain weapon types. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. . In the original release version of the game I reliably went with energy weapons and was happy with the results. That means tall empires either go wide or don't get to excavate sites. These are events regarding anomalies (from Stellaris/events. Each ship class has two hull upgrade techs in engineering, so it isn't static. I being with the feelings manifested on discovery of your first relic, then swiftly move on to. Its Weapons deal 100% to hull, 200% to Armor, 50% to. . The bonuses don't show up in the ship designer, but they work. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. As with other battleship designs, we recommend that you swap out weapons to counter the particular threat you are up against. Mid game. I've always felt that organics were a bit underpowered compared to psi and synth paths. If a ship of a design is under construction or being upgraded, the design cannot be edited. PSA: Do not research ancient macro-batteries. In the case of the theta area it is within the mean time of 3 years. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. Because they're immobile, defense platforms really cannot tolerate weapons with a minimum range, but they also need a very high maximum range. You can get droning optimizations from the main mining drone base, even if you have chosen the "destructive" option. Ancient Refineries. The aim of this guide is to give some insight and information to newcomers who are interested in expanding their Stellaris experience with some DLCs but aren't sure. Version 06. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. This Mod Adds The Zenith of Fallen Empires: Fallen Weaponry to the Stellaris Game. Cybrex War Forge Relic. ago. Oobanooba did a short thing showing the Colossus next to Earth! asked for it, here it is - Stellaris ships (an. Bambi and it's revealed that the Earth's insect population is spying on us. Every relic has a passive effect, as well as a powerful triumph effect that requires. Spaceborne aliens are likely be the first encounter for newly spacefaring species. For the weapons I’m pretty sure it’s an empire modifier, so you won’t see it directly on the weapon in the builder screen. AI should never open the gates. These plasma projectiles are extremely. yes, simply destroy the empire that consecrated it and you can safely colonize any holy world. Tier S: Early Game Corvette with Point Defense, Laser, and shields. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. This will slaughter entire fleets. Compatible with 3. Archaeotech Weapons: As of Patch 3. If you can, research more advanced. Nevertheless, you will always get some sort of power scale in games like. All Discussions. A fallen empire is an ancient empire which has fallen from the peak of their power and turn inward. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. Vulnerable to kinetic weapons. Best. Tau’ri – Railguns – Cruise Missiles – Nuke – Horizon platform. They eliminate the need for gas wells, mote traps, crystal mines. Description. Point-defence weapons have become decorations, and the range of 100 also ensures that it is outside the range of most weapons (Disruptor's distance is only 40) Although many people may say that missiles are expensive and not mass-produced, obviously, people have forgotten this thing, Menacing corvettes. -Russian. 6. It'll also slot potentially undesired utility slots instead of the ones you actually want, and the combat computer it chooses usually makes no sense. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. #5. To get this short, you can get construction around the found ringworlds after some time. Stellaris: MCR The Expanse Ships. All compatible with 1. Generally speaking you also want to choose either kinetic, missile or. . The 2 M weapons mostly balance out the third L. gautam_jat • 6 mo. Can be lowered or increased by the AI Aggressiveness game setting. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. txt" triggers event ancrel. ago. More. The dev intent is probably that you're supposed to have one or at most two "Elite" fleets using ArchaeoTech, with the rest of your fleets using regular Tech. This theme holds true in Stellaris' latest DLC, Ancient Relics. However, a smaller Fleet with the correct ship designs will be able to take her down. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different situations. Stellaris: Distant Stars is a Strategy game, developed and published by Paradox Interactive, which was released in 2018. The case for energy weapons would be that they are in the less crowded physics tree instead of engineering. 11. L-Cluster. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. They are more hp than shields. Stellaris 2. My other idea is probably easier to implement. 99 USD when it releases for PC and Mac next week, 4th June. 44 MB. Kinetic weapons (Gauss Cannons) are good against. ago. Get any kind of daily shield regen, and your super hard to kill. The dev intent is probably that you're supposed to have one or at most two "Elite" fleets using ArchaeoTech, with the rest of your fleets using regular Tech. At 0. I'm pretty sure they were more pissed at the paint. Three million fleet power isn't much in the grand scheme of things. As for defense, any good “two-in-one” solution will keep your defenses versatile as you pump out long-range firepower. You can get +15% more damage if you manage to get the Rubricator. 6 Compat) to the Stellaris Game. 8. Energy Weapons (Lasers, Neutron Launchers etc. But it could be something. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. Consumes power. Description. - Small weapons are good against corvettes, and okay against destroyers. Otherwise you will need to finish off the unliked empire. This. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is the higher accuracy. . In this current state of the game, we are happy with the changes Paradox made in regards to the whole combat system in Stellaris Patch 3. Here is another great guide on steam. After the update though I've found strike craft to be the much more efficent anti-corvette weapon as they completely nulliy evasion and always hit. New powerful X-Large energy lances for your battleships and bigger ones. Ah, just checked, I never knew about that, yes it's working. #2. The far future will rummage in the distant past in the next Stellaris, named Ancient Relics, as spacemen develop a new fondness for archaeology and go wild digging up ancient cities and ships from long-dead civilisations. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. And so on. Border friction – Affects how much negative Opinion Border Friction generates. In Stellaris meanwhile the relics are more useful, normally, the Cybrex War Forge is pretty useless for spiritualist empires, so. More. Notice how in the picture (of battleship sections) you get the choice between three L weapons or 2 M weapons and 2 L weapons. I enjoy it, for me it's worth it. Then add in L slot sniper lasers as a companion to Plasma/Disruptor weapons. You can access Society. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. RELATED: Stellaris. This Mod Adds Vanilla-themed Star Wars Weapons to the Stellaris Game. Damage will be increased by 33% with the Archaeo-Engineers ascension perk, and 15% with the Rubricator relic. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. Read More. Steam Workshop: Stellaris. Mod: Caretakers. Reply. Ancient bladesaw with ancient proficiency (80% more damage) and a triple attack boost (50% more damage), is the strongest two-handed weapon in the game, and it's still got around 50 durability. It'd take you a fair few playtroughs to find all of the possible goodies though. When you build or restore and ecumenopolis in Stellaris your districts will be converted into arcologies. This command will make all AI empires accept player proposals. thirty_years. Guardians are extremely powerful Spaceborne aliens added in various DLCs. However, none of it shows up in the values listed in the ship designer; you have to create the ship then inspect it, and you will see. 0 has been discontinued in favor of Extra Ship Components NEXT Full tech tree image--- github repository [github. If a ship of a design is under construction or being upgraded, the design cannot be edited. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). #3. Overview. Description: > This version of the mod is for Stellaris 3. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. Homeworld Excavation. Finally, armor costs far more alloys than shields to build. 3. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. Small. Image 7: 2nd option fires a unique event. There's disropters and cloud lightning, of course, but also there's every. We have no direct numbers for any of the factions, how many cruisers, how many destroyers, how many corvettes. Login Store Community Support Change language View desktop website. Psionic shields. Sending in a Demolitions Team using an Army. Here is a breakdown of Stellaris best weapons for you. Shahadem Jul 7, 2017 @ 5:14am. - The Compound, mysterious dark matter beings linked to the EHOF, hellbent on reshaping the galaxy in their image. SuperluminalSquid Technological Ascendancy • 3 mo. Grants +20% Ship weapons damage for 10 years Grants +25% Militarist Ethic Attraction for 10 years Defeating The Great Khan can be a race against both time and other empires. If they're outranged, they just get destroyed without being able to shoot back, so short-ranged weapons are just a bad idea. And any small/medium slots should hopefully not come into play with the 3. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. ; About Stellaris Wiki; Mobile viewStellaris 50474 Bug Reports 30892 Suggestions 19152 Tech Support 2898 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. You can get +15% more damage if you manage to get the Rubricator. The mewling ape-spawned Humans have discovered the icosahedron. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. Aviable Languages: -English. However, sizes tend to have tradeoffs. I really love the concept of archaeotechnologies (ATs). Ancient: high tech, can achieve Ascension and use ascended powers Asuran: can use most ancient tech but cannot ascend. So lasers tend to be weaker in the end. Like the atmospheric deoderizer. On a nice advice, never fight FE ships from long range, they will out damage you. 80 Badges. Fighters get shot down, missle get intercepted, plasma and disrupters. I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in. Many chapter rewards are a number of minor artifacts. 3 . In "ancient_relics_events_4. Like most of the Guardians in Stellaris, the Tiyanki Matriarch can be safely beaten by any fleet of 40k+ Power. 72 items. However you require to grab ascension perk for sweet and relevant buff. This Mod Adds The Zenith of Fallen Empires: Fallen Weaponry to the Stellaris Game. "Ancient" techs are very much a trope of this genre that Stellaris was almost entirely missing, and they're frankly just quite cool for the ways they give you totally different. Railguns with 30% bonus to shields and 50% armor penetration are perfect. Use the main version of ESC NEXT if you are playing later versions of Stellaris! GitHub: ESC NEXT git repository [github. There are some exceptions to this, but that is the basic gist. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. However, the alloys would cost 0. - Gravitic weapons. Complete 3 digsites 2, discover archaeostudies & build the faculty building 3. Therefore, when creating your Stellaris destroyer, you should consider the case if it is worth it. Requirements: Has at least 1 science ship in orbit. Enigmatic Observers finishing a Battlecruiser. If you are lazy you can make an anti missle laser driver ship. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. "Ascension - Biological Module" is a late-game mod expanding biological path for normal and hive empires. Meanwhile the Unbidden have massive shields and no other defensive parts. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. . Stellaris Enigmatic Fortress. 5K Codex Administratum. Literally all of those weapons have 100% shield penetration, and the ship itself has vastly superior range to the Unbidden. The macro battery is an extremely niche weapon and should be avoided. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Archaeotech Weapons: As of Patch 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Created by Lavo. Archaeotech Weapons: As of Patch 3. 2. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even. - Gravitic weapons. Ancient Tomb 200 Miniature Galaxy +5% Research Speed +50% Research progress in a random technology 3000 3600 days Abandoned Ecumenopolis 2000. This is the newest DarkSpace mod update - finally you can build a destructive superweapon! Use the origin "Halo" to get access to it. clone_army_digsite. 1. +30% Ship Weapons Range +100% Jump Drive Range for 10 yearsStellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action. Description. With energy weapons. BETA: Shield Hardening. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Neutron Sweeper. Toggle signature "Only one moon remains in orbit. The 3k minor artifact cap is pretty painful now. Propulsion Proponent Proclamation. passive - +50/50/10/10 monthly minerals, energy, alloys, consumer goods active - +3K/3K/1. Core Cracking. You also get Light Matter tier weapons and armor which are better than Stellarite but the only source of Light Matter is either the victor's cheat menu, or killing supercrisis ships. System: Max systems, line computer, afterburners, and auxiliary fire control. Or they claim a system, excavate it and then dismantle the outpost again. Ships. 3. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. Stellaris Update 8. - More Galaxy setup option. I can't destroy Ancient Mining Drones. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. The tracking bonus of Lasers also disappears once you get to the Large slot. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). They eliminate the need for gas wells, mote traps, crystal mines. Compatible. 0 unless otherwise noted. Also the precursor secrets unlock one special building each. The video. 14. Subscribe. Stellaris Origins explained and ranked into a tier list. Anomaly Level Celestial body Empire Possible outcomes A Strange Resonance: 2: Any Star: Choice between +4 Physics Research deposit and +10% Monthly Unity for 50 years or the next lasers technology if not yet researched; Improbable Orbit: 5: Any Star: Choice between 40-100 Influence or a special project to gain 150-300 Influence. 3 yr. And Much More: Many other tweaks and changes to improve the gameplay experience. - Aeternum, an extremely ancient Fallen Empire residing on a Birch World in the galactic core. Behind their history lies great many secrets yet to be rediscovered. Mechanically, each type of spaceborne alien is considered a special type of empire,. Compatible with 3. If it's specifically drones you're having problems with, design your ships to specifically counter them. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. That leaves missiles and hangars as the only weapons that fit those requirements of having no minimum range and a high (100+) maximum range. . For 150 influence, the triumph effect will give all your ships a 25% increase to sublight speed for 10 years. Ancient Soul Prism. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes. If they're outranged, they just get destroyed without being able to shoot back, so short-ranged weapons are just a bad idea. Allow inoculations (allow code changes if you are a machine empire) Provide two populations as workers. Generally speaking you also want to choose either kinetic, missile or. There's a -50 option for a smaller surge and a -500 option for a larger surge. Stellaris Wiki Active Wikis. Escorts generally carry 4 Small weapons and 4 Point Defense, and a Large weapon to fight bigger ships. Description. 3. The choice is between 1 Hangar, 2 swarmers, or 4 small. Mod Version 1. broken_world_digsite. However, it looks like that at some point between then and now weapons were changed considerably. It offers a completely new tech tier with an unique way to obtain it. Ah, just checked, I never knew about that, yes it's working. Only issue is they cost a ton of minor artifacts, and ships that field a lot of S-slot weapons tend to also die a lot. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Weapons Cache: no rewards 6-10 Minor artifacts Unique Text if Earth, if and . Leviathans is the first story pack for Stellaris. ) are good against armor but bad against shields. Available only with the Distant Stars DLC enabled. Leave a response . You don't really need anti-shield ships for Unbidden. That, and the now-famous article where scientists measured the biomass and appetite of spiders as a whole and have. No idea if this has been reported by anyone yet, but currently the Mod makes weapons do only 1 damage since the 3. It's a continuation. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Get any kind of daily shield regen, and your super hard to kill. More Events Mod. Active Effect +40% shields/armor/hull points or 40% weapons damage (random one of these) Well its guaranteed to do something to make your fleets do something that matters. 1. Second, from a gameplay perspective, as it is impractical to be built a fleet exclusively relying on archaeo ship components, the archaeo-engineering Ascencion perk is somewhat flawed as you can't really. - Crystalline weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Members Online Roleplayers: Do you make your ship builds also based on your empire’s “lore”?Bury The Hatchet. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Weapon ranges play a very big part in ship combat. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. With a powerful enough fleet and weapons with a long enough range its possible to utterly cripple opposing fleets with the initial salvo so badly that the fight is lost for the enemy before it really begins. Society research. I would totally research a tech that let me choose the color of my energy weapons. Legacy Wikis. mscomies • 4 yr. Apocalypse is a paid expansion that was released along with Stellaris v2. Read More. . Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. For instance, Ancient Web Slingers are just a straight upgrade on Guardian Point Defense, but a single Carrier Battleship fleet will cost 672 minor relics to use two web. Large weapons are great on a Titan or Battleship for artillery shots on large targets like a starbase or another Titan/Guardian. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. These are events regarding anomalies (from Stellaris/events. In this video I take a long look at ship design in Stellaris, with a specific view of defeating the crisis. Read More. Weak To. Go to Stellaris r/Stellaris • by ConohaConcordia. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. passive - +50/50/10/10 monthly minerals, energy, alloys, consumer goods active - +3K/3K/1. - Nanite weapons and armors. Archaeotechnologies allow players to recreate ancient technologies and buildings for powerful and unique effects, turning the secrets of the past into the weapons of the future. Legacy Wikis. They can be found in special predetermined systems and rival moons in size and mass. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. only to be met by the recognizable whirring of weapons systems powering up! Trigger conditions:. Oct 24, 2023Ancient Suspension Field (Shield, with Hardening) Ancient Cavitation Collapser (Laser) Ancient Nano Missile Cloud Launcher (Swarm Missiles, Small Size I Believe) Ancient. Added in the Ancient Relics DLC for Stellaris, Relics are powerful artifacts and trophies an empire can collect if they defeat a crisis or own the required DLC. . The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. 66 comments. Primitive civilization event chains. Resources. SeekingEtermity. 7, the Ancient Relics DLC also introduces Archaeotech Weapons, which are unlocked by the Archaeotech Society Research tree. I feel like armor hardening ought to be cheaper and more effective for the same slot, or also come with some other benefit that makes them not useless 99% of the time. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of damage, and the Ancient Nano Missiles would compare to Matter Disintegrators. While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. Behind their history lies great many secrets yet to be rediscovered. It will add additional.